<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Second Life Marketing Rush: Why?</title>
	<atom:link href="http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/</link>
	<description>Between the Internet (Social Media) and Marketing</description>
	<pubDate>Wed, 19 Nov 2008 03:43:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: volkov</title>
		<link>http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/#comment-4759</link>
		<dc:creator>volkov</dc:creator>
		<pubDate>Tue, 06 Mar 2007 16:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/#comment-4759</guid>
		<description>Second Life to go open source
http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html</description>
		<content:encoded><![CDATA[<p>Second Life to go open source<br />
<a href="http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html" rel="nofollow">http://callfromnextlife.blogspot.com/2007/02/second-life-to-go-open-source.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Second Life: Bring on the Consumer Research Data at Emergence Media</title>
		<link>http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/#comment-3396</link>
		<dc:creator>Second Life: Bring on the Consumer Research Data at Emergence Media</dc:creator>
		<pubDate>Tue, 23 Jan 2007 09:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emergence-media.com/2006/08/second-life-marketing-rush-why/#comment-3396</guid>
		<description>[...] One of my questions regarding much of the movement towards establishing a presence (stores) and campaigns in Second Life is the lack of any clear user data (See Second Life Marketing Rush: Why?). Indeed, there has even been a debate on the actual population and active userbase of Second Life, much less other informations like demographics, psychographics, purchase behavior et cetera. [...]</description>
		<content:encoded><![CDATA[<p>[...] One of my questions regarding much of the movement towards establishing a presence (stores) and campaigns in Second Life is the lack of any clear user data (See Second Life Marketing Rush: Why?). Indeed, there has even been a debate on the actual population and active userbase of Second Life, much less other informations like demographics, psychographics, purchase behavior et cetera. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
